JULIAN CASH

julian@HumanCreativity.com

San Francisco, CA

 

Objective

Vastly improve how creative digital content is handled on this planet. Radically empower creators. Power to the people!

 

Technical Skills

Languages:                     Perl, Web/CGI, C, Pascal, BASIC, HTML, SQL, C‑shell, DCL

Working Knowledge:     C++, Java, Informix, FORTRAN, APL, Assembly, LISP, Forth

Software:                       Microsoft Project, Power Point, Excel, Word,

                                     Turbo C, Turbo Pascal, Apache and Netscape web servers,

                                     Photoshop, Macromedia Flash, SoftImage (3D animation), Showcase

Database:                      Sybase, Oracle, Perl DBI, SQL

Hardware:                     Silicon Graphics, Sun, and DEC workstations; PDP, VAX, and

     HP mainframes; IBM PC, Macintosh, and various other

     microcomputers

Operating Systems:        Unix, FreeBSD, Linux, IRIX, VMS, Windows, and DOS

 

Education

Rochester Institute of Technology, Rochester, New York

Major: Computer Science,  Minor: Photography

Received Associates degree July 1988

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Project Management

I Project Manage teams of dozens of people to produce a variety of programs and solutions. Projects come in on time, within budget, and with extraordinary quality.  I manage projects with a collaborative and cooperative spirit.  Some sample projects that I've managed are listed below:

 

The Human Creativity Project
This project is my life’s dream.  Read more details in the Jobs section.

 

Sales Order Download

Problem: The downloading of sales orders into the support database was failing a high percentage of the time due to data errors caused by a variety of sources.  For years this had been directly affecting support revenue and customer satisfaction.

Solutions: Vastly improved error checking by breaking errors into distinct "buckets".  Created drill down reports that gave a clear view from a high level overview to the low level details of a single sales order.  Got buy-in from throughout the company until every error bucket was owned by a particular responsible group.  Groups also agreed which team was causing each problem and agreed to work on implementing solutions.  Automated the reprocessing of sales orders.  Created a system to full manage the backlog of problem sales orders.  Reduced the percentage of errors dramatically.  Automated the correction of many types of errors. 

 

Key-O-Matic

Problem: All licenses were being hand generated.  Turn around time was slow.  A large team was required to handle the requests.  Customer satisfaction was low and errors were common.

Solution: Project managed and was primary programmer and designer of a web and email based tool to automatically authorize and distribute permanent and temporary licenses for internal and external use.  Key-O-Matic generates licenses for multiple licensing mechanisms, multiple computer platforms, over 100 products, and for multiple countries.  Evaluation license durations, number of licenses, and marketing letters can be customized by product.  Both web and email forms are easy for customers and license administrators to use.  This tool has vastly improved accuracy, efficiency, and customer satisfaction.

 

Low Cost Pull

Problem: Customers were shipped CDs of new software and software updates as needed.  No online solution for customers to downloading updates or view what they were entitled to had been implemented.  Shipping and handling costs were high and customer satisfaction was sometimes adversely effected.

Solution: Helped design and project manage the creation of a tool which gave customers access to download a wide variety of software.  Access was given based on what a particular customer was entitled to.  Customers are now able to download updates the moment they come out.  Rather then shipping CDs, SGI now often just sends an email or post card.  Customers are more effectively able to manage their software subscriptions.  Customer satisfaction is improved and costs reduced.

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Jobs

 

CEO/Founder/Geek, Permanent
The Human Creativity Project
    August 2000 - Present

Developed concepts with other team members.  Designed and programmed a mock-up that is drivable.  Wrote and reworked a wide array of high and low level specs and presentation materials.  Helped to project manage the overall project.  Helped to build the team.  Developed the database schema with other team members. 


The Human Creativity Project will be a site where photographers, writers, and other types of creators can upload or make their creations. People can search for and browse photographs and other content in ways that allow for a new level of search power and user friendliness with an organic feel.  This is being implemented as a ubiquitous and comprehensive solution. Thanks to the many exciting and new ideas and technologies, this site will be a vast improvement over previous sites. The site is being built to radically empower creators. This is a “save the world” effort.  This project is expected to go live in the latter part of 2007.

 

Project Manager/Business Analyst/Senior Programmer, Permanent

Silicon Graphics Inc., Information Technology        December 1997 – August 2005

Led teams of engineers and other coworkers in designing and implementing computer programs and processes.  Wrote and supported a variety of applications (primarily web applications in perl and C++ programs).  Often acted as team lead.  Initiated weekly team meetings.  Worked with the group to create a repository of data on all the tools we support, then a list of coding standards, as well as a new design for our source tree.  Taught classes on perl and on licensing.

 

Technical Lead, Contractor and Permanent

Silicon Graphics Inc., Software Licensing    August 1994 ‑ November 1997

Helped plan and implement dramatic changes in the way Silicon Graphics utilizes software licensing;  Organized and ran meetings with product managers; Project Managed, designed, and wrote an award winning web and email based program to automate the distribution of software licenses;  Resolved a wide variety of business and technical issues on a daily basis; Wrote technical documentation to be shipped with all licensed products; Designed and wrote various dynamic web programs;  Taught classes;  Created graphical images for use on the web, in published documentation, and in presentations; Interim manager for an eight week period.

 

Technical Support Engineer, Contractor

Silicon Graphics Inc.    January 1994 ‑ July 1994, February 1992 ‑ January 1993

Provided technical support for Silicon Graphics computers, peripherals, and software for system administrators and end users; Solved problems and answered questions dealing with Unix, hardware, communications, programming languages, graphics, and installations; Acted as group leader for up to 15 teammates; Taught classes on network licensing; Wrote technical documentation for publication; Wrote documentation to define internal procedures; Trained personnel;  Rated as highest quality of support by customers

 

System Administrator, Contractor

Industrial Light and Magic    February 1993 ‑ August 1993

Was System Administrator for 100 Silicon Graphics and Sun machines;  Designed, wrote, and implemented a powerful backup system; Designed, wrote, and implemented a system for automated daily computer status checking; Created, restructured, refined, and documented internal procedures and tools.  Supported the artists creating the computer graphics for Jurassic Park and other movies.

 

Software Engineer, Contractor

Knowledge Access    June 1991 ‑ December 1991

Designed and wrote programs in Turbo C.  Created a tool to cluster data for high speed retrieval from CD‑ROM based databases; Provided technical support; Tested products

 

Software Engineer, Contractor

Genentech    February 1991 ‑ May 1991

Converted and wrote a program in C and Informix‑4GL for assisting medical studies; Wrote validation protocols for procedures relating to computer hardware and software

 

Software Engineer, Contractor

Software Research    December 1990 ‑ January 1991

Wrote quality assurance software in C and Pascal; Ported programs from Unix to VMS

 

Software Engineer, Contractor

Wang Laboratories    June 1989 ‑ April 1990

Designed and wrote sections of the printing and graphics interface for Wang's Unix word processor, which was written in C; Debugged and maintained existing code; Wrote documentation; Trained personnel; Wrote backup mechanism and performed backups.

 

Software Engineer, Co-op position

Sykes Datatronics    June 1988 ‑ September 1988

Programmed, debugged, and ported communications and database software written in C

 

Software Test Engineer, Co-op position

Atherton Technology    July 1987 ‑ February 1988

Designed, wrote, and executed test suites on multiple platforms; Programmed in C; Ported C code; Provided technical support; Wrote documentation; Supervised projects; Trained personnel

 

Operational Assistant, Co-op position

ISC Academic Computing    Nov. 1988 ‑ Feb. 1989   Sept. 1986 ‑ Dec. 1986

Supervised several computer labs by coordinating and overseeing lab assistants; Wrote software; Reported and corrected hardware problems

 

Lab Assistant, Part Time

ISC Academic Computing    March 1988 ‑ June 1988   Dec. 1986 ‑ May 1987

Assisted users to program in several computer languages and run a variety of software packages on IBM PCs, Macintoshes, and a cluster of VMS based VAXes

 

Programmer/Analyst, Contractor

Highland Hospital    May 1986 ‑ July 1986

Co‑wrote database application in Turbo Pascal on the IBM PC to help customers find books, records, and video tapes in a medical library

 

Achievements

·         Created open source project www.SpiderEyeballs.com (a web image gallery program) with collaborator Cory Bennett.

·         Professional Photographer; www.JulianCash.com and www.supersnail.com

·         Took studio portraits of contributors at the annual O'Reilly Open Source conference

·         For five years running, I've organized a camp of 20 volunteers who help with my photo projects at the annual arts festival Burning Man

·         Professional Illustrator and Cartoonist;  juliancash.com/art

·         Won SGI STAR Award for Quality and SGI Skippy award for autolicensing tool

·         DJ at WITR in Rochester, New York and at KZSU in Palo Alto, California