JULIAN CASH
julian@HumanCreativity.com
Objective
Vastly improve how creative digital
content is handled on this planet. Radically empower creators. Power to the
people!
Technical Skills
Languages: Perl, Web/CGI, C, Pascal, BASIC, HTML,
SQL, C‑shell, DCL
Working Knowledge: C++, Java, Informix, FORTRAN, APL, Assembly, LISP,
Software: Microsoft Project, Power Point,
Excel, Word,
Turbo
C, Turbo Pascal, Apache and Netscape web servers,
Photoshop,
Macromedia Flash, SoftImage (3D animation), Showcase
Database: Sybase, Oracle, Perl DBI, SQL
Hardware: Silicon Graphics, Sun, and DEC
workstations; PDP, VAX, and
HP
mainframes; IBM PC, Macintosh, and various other
microcomputers
Operating Systems: Unix, FreeBSD, Linux, IRIX, VMS,
Windows, and DOS
Education
Rochester Institute of Technology,
Major: Computer Science, Minor: Photography
Received Associates degree July 1988
________________________________________________________________________________
Project Management
I Project Manage teams of dozens
of people to produce a variety of programs and solutions. Projects come in on
time, within budget, and with extraordinary quality. I manage projects with a collaborative and
cooperative spirit. Some sample projects
that I've managed are listed below:
The Human Creativity Project
This project is my life’s dream.
Read more details in the Jobs section.
Sales Order
Download
Problem: The downloading of sales orders into the support database
was failing a high percentage of the time due to data errors caused by a
variety of sources. For years this had
been directly affecting support revenue and customer satisfaction.
Solutions: Vastly improved error checking by breaking errors
into distinct "buckets".
Created drill down reports that gave a clear view from a high level
overview to the low level details of a single sales order. Got buy-in from throughout the company until
every error bucket was owned by a particular responsible group. Groups also agreed which team was causing
each problem and agreed to work on implementing solutions. Automated the reprocessing
of sales orders. Created a system to full manage the backlog of problem sales
orders. Reduced
the percentage of errors dramatically.
Automated the correction of many types of errors.
Key-O-Matic
Problem: All licenses were being hand generated. Turn around time was slow. A large team was required to handle the
requests. Customer satisfaction was low
and errors were common.
Solution: Project managed and was primary programmer and
designer of a web and email based tool to automatically authorize and
distribute permanent and temporary licenses for internal and external use. Key-O-Matic generates licenses for multiple
licensing mechanisms, multiple computer platforms, over 100 products, and for
multiple countries. Evaluation license
durations, number of licenses, and marketing letters can be customized by
product. Both web and email forms are
easy for customers and license administrators to use. This tool has vastly improved accuracy,
efficiency, and customer satisfaction.
Low Cost Pull
Problem: Customers were shipped CDs of new software and
software updates as needed. No online
solution for customers to downloading updates or view what they were entitled
to had been implemented. Shipping and
handling costs were high and customer satisfaction was sometimes adversely
effected.
Solution: Helped design and project manage the creation of a
tool which gave customers access to download a wide variety of software. Access was given based on what a particular
customer was entitled to. Customers are now
able to download updates the moment they come out. Rather then shipping CDs, SGI now often just
sends an email or post card. Customers
are more effectively able to manage their software subscriptions. Customer satisfaction is improved and costs
reduced.
________________________________________________________________________________
Jobs
CEO/Founder/Geek, Permanent
The Human Creativity Project August 2000 -
Present
Developed
concepts with other team members. Designed and programmed
a mock-up that is drivable. Wrote and
reworked a wide array of high and low level specs and presentation materials. Helped to project manage the overall project. Helped to build the team. Developed the database
schema with other team members.
The Human Creativity Project will be a site where photographers, writers, and
other types of creators can upload or make their creations. People can search
for and browse photographs and other content in ways that allow for a new level
of search power and user friendliness with an organic feel. This is being implemented as a ubiquitous and
comprehensive solution. Thanks to the many exciting and new ideas and
technologies, this site will be a vast improvement over previous sites. The
site is being built to radically empower creators. This is a “save the world”
effort. This project is expected to go
live in the latter part of 2007.
Project Manager/Business Analyst/Senior Programmer, Permanent
Silicon Graphics Inc., Information Technology December 1997 – August 2005
Led teams of engineers and other coworkers in designing and implementing computer programs and processes. Wrote and supported a variety of applications (primarily web applications in perl and C++ programs). Often acted as team lead. Initiated weekly team meetings. Worked with the group to create a repository of data on all the tools we support, then a list of coding standards, as well as a new design for our source tree. Taught classes on perl and on licensing.
Technical Lead, Contractor and Permanent
Silicon Graphics Inc., Software Licensing August 1994 ‑ November 1997
Helped plan and implement dramatic changes in the way
Silicon Graphics utilizes software licensing;
Organized and ran meetings with product managers; Project Managed, designed,
and wrote an award winning web and email based program to automate the
distribution of software licenses; Resolved
a wide variety of business and technical issues on a daily basis; Wrote
technical documentation to be shipped with all licensed products; Designed and
wrote various dynamic web programs;
Taught classes; Created graphical
images for use on the web, in published documentation, and in presentations;
Interim manager for an eight week period.
Technical Support Engineer, Contractor
Silicon Graphics Inc. January
1994 ‑ July 1994, February 1992 ‑ January 1993
Provided technical support for Silicon Graphics computers,
peripherals, and software for system administrators and end users; Solved
problems and answered questions dealing with Unix, hardware, communications,
programming languages, graphics, and installations; Acted as group leader for
up to 15 teammates; Taught classes on network licensing; Wrote technical
documentation for publication; Wrote documentation to define internal
procedures; Trained personnel; Rated as
highest quality of support by customers
System Administrator, Contractor
Industrial Light and Magic February
1993 ‑ August 1993
Was System Administrator for 100 Silicon Graphics and Sun
machines; Designed, wrote, and implemented
a powerful backup system; Designed, wrote, and implemented a system for automated
daily computer status checking; Created, restructured, refined, and documented internal
procedures and tools. Supported
the artists creating the computer graphics for
Software Engineer, Contractor
Knowledge Access June 1991 ‑ December
1991
Designed and wrote programs in Turbo C. Created a tool to cluster data for high speed
retrieval from CD‑ROM based databases; Provided
technical support; Tested products
Software Engineer, Contractor
Genentech February 1991 ‑ May
1991
Converted and wrote a program in C and Informix‑4GL
for assisting medical studies; Wrote validation protocols for procedures
relating to computer hardware and software
Software Engineer, Contractor
Software Research December 1990 ‑ January
1991
Wrote quality assurance software in C and Pascal; Ported
programs from Unix to VMS
Software Engineer, Contractor
Wang Laboratories June 1989 ‑ April 1990
Designed and wrote sections of the printing and graphics
interface for Wang's Unix word processor, which was written in C; Debugged and
maintained existing code; Wrote documentation; Trained personnel; Wrote backup
mechanism and performed backups.
Software Engineer, Co-op position
Sykes Datatronics June 1988 ‑ September
1988
Programmed, debugged, and ported communications and database
software written in C
Software Test Engineer, Co-op position
Atherton Technology July 1987 ‑ February
1988
Designed, wrote, and executed test suites on multiple
platforms; Programmed in C; Ported C code; Provided technical support; Wrote
documentation; Supervised projects; Trained personnel
Operational Assistant, Co-op position
ISC Academic Computing Nov. 1988 ‑
Feb. 1989 Sept. 1986 ‑ Dec. 1986
Supervised several computer labs by coordinating and
overseeing lab assistants; Wrote software; Reported and corrected hardware
problems
Lab Assistant, Part Time
ISC Academic Computing March 1988
‑ June 1988 Dec. 1986 ‑ May
1987
Assisted users to program in several computer languages and
run a variety of software packages on IBM PCs, Macintoshes, and a cluster of
VMS based VAXes
Programmer/Analyst, Contractor
Co‑wrote database application in Turbo Pascal on the
IBM PC to help customers find books, records, and video tapes in a medical
library
Achievements
·
Created
open source project www.SpiderEyeballs.com
(a web image gallery program) with collaborator Cory Bennett.
·
Professional
Photographer; www.JulianCash.com and www.supersnail.com
·
Took
studio portraits of contributors
at the annual O'Reilly Open Source conference
·
For
five years running, I've organized a camp of 20 volunteers who help with my
photo projects at the annual arts festival Burning Man
·
Professional
Illustrator and Cartoonist; juliancash.com/art
·
Won
SGI STAR Award for Quality and SGI Skippy award for autolicensing tool
·
DJ
at WITR in